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Worms crazy golf yogscast
Worms crazy golf yogscast







worms crazy golf yogscast

Once you've hit the ball and it's soaring through the air, you can give the ball clockwise or counterclockwise spin (resulting in it tending right or left, respectively), and activate/deactivate your item by hitting the space bar.

worms crazy golf yogscast

To play the game, you choose a club, choose which item will be active (only one item per stroke), then you aim your shot like you would any other Worms game. It feels weird to say that I've "solved" a Worms game, let alone "solved" a golf game, and I'm going to feel like a real asshole when I get a chance to play against a friend and I totally crush him because the levels aren't random and there is basically a "right" way to approach them. It's possible to get a hole in one on every single hole, not as a rare random occurrence but as a fairly controlled event if you use the items effectively. The wind is just another part of that particular hole's puzzle, which brings me to my next point: it's sort of a puzzle game.

worms crazy golf yogscast

Wind isn't randomized, and each hole that has wind will always have it in the same direction with the same speed every time you play that hole. Instead, there are 4 courses, with 18 prefabricated holes each. But you should also know that this is a Worms game without random levels or a level editor, two features all but guaranteed in Worms games. Ya know, golf.This is a Worms game where the worms trade their guns for golf clubs. Combine those two concepts, and I should have a good time, right? Stray sheep, solitary grannies, giant gold coins, cannons, land mines. I've also had some fun with non-simulation golf games before. I've had some casual fun with the Worms games in the past.









Worms crazy golf yogscast